Feb 222011
 

An insidious spell is woven around the Warriors, who begin to chuckle, then laugh, then burst into hysterical guffaws as their faces twist into rictus grins.
From now on, the Warriors must each roll 1D6 and add their Toughness at the start of every turn, after the Power dice has been rolled. If they score a 6 or less they are at -1 to all of their rolls for that turn, as they are overcome with fits of laughter. If ever they roll a natural 6 the spell has been broken totally and they are no longer affected by it, unless of course it is cast on them again…

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