The floor of the Dungeon trembles violently, knocking everyone to the ground as the very stone convulsively shudders.
If there are no Monsters in play, draw another event card. All of the Monsters are knocked to the ground, and miss the rest of the turn picking themselves up. The only exception to this are monsters with the Fly or Ethereal special rules.
Each Warrior rolls 1D6 in the Warriors Phase. On a 4+ you manage to remain on your feet, on a 1 – 3 you are also knocked down and may not perform any actions this turn.