Roll 1D6 for each Warrior. On a score of 4, 5 or 6 the Warrior manages to hold his breath until the gas dissipates, and suffers no ill-effects. On a score of 1, 2 or 3, the Warrior is affected by the gas. Roll 1D6 on the following table:
1 Your Warrior’s Toughness and Strength are reduced by -1 for the next 2D6 turns.
2 Your Warrior’s to hit rolls are reduced by -1 for the rest of the adventure.
3 Your Warrior’s Toughness and Strength are reduced by -1 for the next 1D6 turns.
4 Your Warrior’s Strength is reduced by -1 for the next 1D6 turns.
5 Your Warrior’s Toughness is reduced by -1 for the next 1D6 turns.
6 Your Warrior suffers 1D6 Wounds, with no modifiers for Toughness or armour.
Roll 1D6. On a score of 1, 2 or 3 draw another Event card immediately.
Feb 212011