One of the Warriors places their hand carelessly on a wall, and a pair of spring-loaded, metal-tipped jaws close sharply on it.
This trap deals 1D6 unmodified Wounds to the Warrior in question, who is randomly selected from all the Warriors standing next to a wall. If no Warrior is standing next to a wall, reroll the event.
The trapped Warrior can immediately make a Strength Test to break free of the Jaws, scoring 7+. If the test succeeds they can act as normal, but their hand will be too injured to use for 1D6 turns. Therefore they cannot use a shield or double-handed weapon for that time.
The trapped Warrior can make a Strength Test at the start of each turn until they escape.
No Treasure is gained from competing this Event. Roll 1d6, on a 1-3 draw another Event Card immediately.
Contributed by The Custodian