New Event Cards have been added to the Downloads section. Contributed by Styfen, these PDF downloads represent complete Dungeon Event decks that can be used in place of rolling on the Dungeon Events table in the Roleplay book. Download them and glue them to card using your glue of choice (photo-mounting spray glue makes this a doddle) and keep that game of Warhammer Quest moving! The downloads include blank card backs to help you create your own cards.
The first board section has been added to the Downloads section. To kick things off we have a custom Warhammer Quest board section submitted by Sebastian Stuart of sebastian-stuart.com & eastern-empire.com. This board section is brand new tile created by Seb, and features a sunken chamber for the Warriors to wade through. Seb has promised more sections are on the way and we’ll be posting his board sections as we get them, so watch this space!
Fleeing a would-be mugger or pick-pocket shadowing you to your lodgings, you impulsively duck through a shabby archway, round a corner and through a battered, ancient wooden gate. Latching the gate behind you, you turn to behold a wondrous walled garden overflowing with beautiful flora and tranquility.
You decide to stay there for some time, and leave with a lighter heart. Gain +1 Starting Wound permanently.
The Engineers have been working away at the site recently, and we are pleased to present the new Downloads section. Here you will find any board sections, dungeon cards, spreadsheets and other Warhammer Quest resources available for download.
Like what you see? Want more downloads? Have something to share with other Warhammer Quest players? Let us know your thoughts in the comments or by using the Contact page.
Hot on the heels of our new Settlement Events section comes a tool for generating random Settlement Events that have been added to the site. Check out the new Random Settlement Events page over in the Settlements section to see it in action!
A man rushes up to you as you tend your horse. Clearly in a panic, he looks over his shoulder often and offers to buy your steed for twice its worth.
If you have an animal, the man will buy it for twice the price listed in the Animal Trader. If you sell him your steed, the man rides away in a cloud of dust and you never see him again. Roll 1d6, on a 1, the man gave you counterfeit coins and the money is worthless – remove it from your character sheet. On a 2, the Watch arrive soon after, and some passers-by inform them that you were seen selling the man – a wanted criminal – a steed. You are arrested and placed in gaol for 1d3 days before you can convince them that you did not know the man. During this time you do not pay living expenses and may not perform any actions, visit any traders or Special Locations, or generate any Settlement Events. You are released after this time but must pay a fine of 1d6 x 20 x (Title) gold.
You return to your lodgings after a busy day haggling with traders to find that your cart has seemingly vanished. Fortunately the mule was kept separately nearer the stables!
If your Warrior has a cart, then it has been stolen and should be removed from your character sheet. If your Warrior does not possess a cart, you can treat this as an Uneventful Day.
A stray hound has taken to following you around town, waiting outside you lodgings until the dawn so that it can be by your side as you go about your business. It would be touching, were it not for the scrawny, flea-bitten, and above all malodorous presence of the dog.
So bad is the smell of the dog that all purchases count as having a stock value of 1 point higher than normal whist the hound follows you, and all Special Locations are at -1 on the dice roll. The mangy wretch follows your Warrior for 1d6 days. Each day after the first, the Warrior may make an Initiative Test at the end of the day (1d6 + Initiative, 8+ to pass). Success indicates that the Warrior has managed to shake the stray off, or palmed it off on some unsuspecting charitable person, hospice, or fool with no sense of smell.
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Your trusty steed was stolen in the night whilst the stable-boy slept.
Randomly select one riding animal (e.g. horse, warhorse, mule) in the Warrior’s possession and remove it from their character sheet.