Aug 062012
In the main square of the Settlement, you see a wall decorated with Wanted posters.
Each day, you may chose to roll 2d6 as you keep an eye out for criminals in addition to going about your business. On 10+ you have spotted someone off the posters. Bounty Hunters add +2 to their roll. If you succeed, roll 1d6 to see what happens:
Each day, you may chose to roll 2d6 as you keep an eye out for criminals in addition to going about your business. On 10+ you have spotted someone off the posters. Bounty Hunters add +2 to their roll. If you succeed, roll 1d6 to see what happens:
1 – The Outlaw sees you coming and sets an ambush. You barely make it out alive, dropping one item of treasure (player decides) in your bid for freedom. The Outlaw flees town and will not be found.
2 – Unbeknown to you, the Outlaw has been exonerated of all crimes. After deftly entrapping the alleged miscreant, you bring them before the Watch only to be told there is a mistake. You are forced to pay 1d6 x 25 Gold by way of compensation to the alleged criminal.
3-4 – Escaped. The Outlaw escaped but is still rumoured to be in town. You may continue to hunt them if you wish.
5+ – Captured. You bring the law-breaker before the Watch and claim your reward. The Outlaw has committed 1d6 + 1 crimes and you are rewarded with 100 Gold per crime committed.