Sep 062011
Warhammer Quest Travelling Hazard - Waterfall

Warhammer Quest Travelling Hazard - Waterfall

You discover a secluded pool of water, fed by a torrent of foaming white water spewing from the mouth of the strange face carved into the cliff-face. Surely such places are worth exploring further?

The Warriors may choose to investigate, or continue with their journey. If they investigate the falls, decide which Warrior do so roll 1d6 on the following table once for the group:

  • 1 – 2: Behind the curtain of water, you shake yourself dry and open your eyes in time to be battered by an enraged river troll.  You suffer -1 Starting Wound for next Adventure.
  • 3: You drag yourself through the falls, but find nothing of interest on the small rocky ledge you discover.
  • 4 – 5: Hauling your gear through the torrent of water isn’t easy, but you find a way and now stand the other side of the falls. Before you lies a damp cavern, the bones of a river troll scattered around the floor. The caver narrows near the back, and you can see a flickering light through the natural archway formed at its narrowest point. The party may decide to explore these chambers. If they do so, all the Warriors explore them together. Draw 1d3+3 Dungeon cards and proceed as for a normal Dungeon. You may continue your journey when you leave through the other end of the chambers, reducing your journey time by 1 Week as you cut through the cliff face.
  • 6 – Treasure hoard! Each Warrior that explored the falls may take a treasure card. Conveniently, there is only enough treasure for one car for each of the Warriors that decided to explore, any Warriors that remained outside do not get anything! Continue your journey normally from here.


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