Warhammer Quest Settlements
Warhammer Quest Settlements are an opportunity to spend a Warrior’s hard-earned gold on new equipment and training, and also enjoyable for adding that sense of atmosphere unique to the Warhammer world.
Here you will find Warhammer Quest Settlements rules, including everything to do in between Adventures. These can be used to add character and variation to your games of Warhammer Quest, and are useful for creating custom Travelling Hazard and Settlement Event tables.
Also, be sure to check out the Warhammer Quest Random Travelling Hazard Generator and Warhammer Quest Random Settlement Events Generator here at the Imperial Vault, which generate a random event from the lists below each time you visit the page or hit Refresh.
Travelling Hazards
- View all Travelling Hazards. Ideal for writing custom tables to replace or supplement the core Travelling Hazards found in the Roleplay Book.
- Random Travelling Hazard Generator – generates one of the above Travelling Hazards to save you time.
Settlement Events
- View all Settlement Events. Ideal for adding that Warhammer ‘flavour’ to your stays at a Settlement, writing custom tables to replace or supplement the core Settlement Events found in the Roleplay Book.
- Random Settlement Events Generator – generates one of the above Travelling Hazards to save you time.
Special Locations
- The Healer – A new Special Location where the Warriors can buy healing items and potentially reverse nasty long-term effects of things like Poison and Plague.
- The Stables – A new Special Location where the Warriors can keep their faithful steeds in the relative safety of the high walls of the Stables.
- The General Store – An updated Special Location / Trader where the Warriors can buy new items and equipment. This Special Location includes many more items that the original location found in the Roleplay Book including maps, torches, lanterns, a compass and much more.
- The Weaponsmith – An updated Special Location / Trader where the Warriors can buy new weapons. Inspired by the lack of choice in the standard Weaponsmith Special Location found in the Roleplay Book, this Special Location includes a frankly bewildering array or equipment to purchase, many more items that the original location found in the Roleplay Book including Claymores, Rapiers, Throwing Hammers, Shuriken and much, much more.
- The Black Market – A new Special Location where the Warriors can buy any existing item of equipment or treasure… if they can pay the price and want to run the risk of the law finding out…
- The Herbalist – A new Special Location where the Warriors can buy perishable herbs and potions to aid them in their quests.