This page generates one random Dungeon Event from the list of Warhammer Quest Dungeon Events here at the Imperial Vault. This is very useful for quickly generating Dungeon Events, as it avoids creating and rolling on custom Events tables, and you don’t have to squeeze all of the information and images onto a small card.
This tool is only available online. Please hit the refresh button in your browser or click the link below to generate a new Travelling Hazard.
Your Random Warhammer Quest Dungeon Event
The following random event has been generated:
The floor beneath you gives way, pitching you down a sloped chute into the darkness. You roll out of the chute, hitting the floor badly, only to realise you are not alone down there. Shuffling, moaning sounds come from the twilight, and you are set upon by foul corpses, smelling of rot and decay...
Pick a Warrior Counter and place a pit marker on that square. Remove the Warrior from the board and place them on a spare standard room board section (like the Well of Doom). They immediately suffer the damage listed below. Once this is done, place the Monsters from the table below corresponding to the Dungeon Level. The Warrior may fight the Monsters and find treasure normally, but the Warriors outside of the pit are unable to influence events in the pit and likewise the Warrior in the pit is unable to influence events above ground. This include the use of spells and and magic items!
The Warrior may try and flee the pit at any time by climbing a few feet back up the chute and having a Warrior in an adjacent square to the pit marker throwing down a rope or using the Levitate spell. It takes one turn to leave the pit. If there are no Monsters left in the pit, then the Warrior in the pit may toss a rope up to the Warriors if he has one by passing an Initiative Test (7+), failure means that the Warrior must try again later.
If there are still Monsters in the pit, the Warrior may not toss up a rope, but may exit using a provided rope by first passing an Initiative Test (8+). A Warrior in the chute may not attack at all, and is at +1 to be hit by Monsters in the pit.
Take a Treasure Card if the creatures in the pit are slain.
||1d3, no mods
||1d6, no mods
||1d3 + 3 Zombies
|| 1d3 Wights
|| 1d3 + 3 Wights