Aug 062012
 
Image of a wounded Wolf to illustrate the Warhammer Quest Travelling Hazard entitled Wounded Beast
Image of a wounded Wolf to illustrate the Warhammer Quest Travelling Hazard entitled Wounded BeastA great hulking beast lies in the path, feebly trying to move toward the shelter of the undergrowth. 
The Warriors can skirt around the beast or investigate further. If they choose to investigate, roll 1d6 to see what type of beast it is:

  • 1: Wolf (50g)
  • 2: Two-Headed Wolf (150g)
  • 3: Panther (200g)
  • 4: Cold-One (500g)
  • 5: Yhetti (750g)
  • 6: Quarg (1000g)

Roll again to see what happens:

  • 1: The beast lashes out causing one random Warrior enough lasting damage for them to be at -1d3 Starting Wounds for the next Adventure.
  • 2: The beast strikes out at one random Warrior, leaving them with -1 Starting Wound for the next Adventure.
  • 3: The beast flees with the energy of a wild animal cornered and you never see it again.
  • 4+ The beast expires, leaving you with 1d3+1 provisions and its pelt, worth the amount shown next to the type of beast rolled on the table above.

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