Random Warhammer Quest Travelling Hazards

 

This page generates one random Travelling Hazard from the list of Warhammer Quest Travelling Hazards here at the Imperial Vault. This is very useful for quickly generating Travelling Hazards, as it avoids creating and rolling on custom Travelling Hazard tables, and you don’t have to squeeze all of the information and images onto a small card.

This tool is only available online. Please hit the refresh button in your browser or click the link below to generate a new Travelling Hazard.

Your Random Warhammer Quest Travelling Hazard

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Ghost of the Templar

Ghostly horsemanThe Warriors spy a ghostly form following them over the moor. It gains quickly, resolving into the ethereal form of a once-proud and mighty Empire Knight Templar wielding a blade that emits a blue effervescent glow.
Each Warrior rolls 1d6. The Warrior with the lowest score is singled out and ridden-down by the ghostly knight! Make a Willpower Test for the Warrior, requiring an 8+ to succeed (1d6 + WP characteristic, 8+ to pass). If the test if failed, upon collision the Warrior is knocked to the ground and knight has vanished leaving only a terrifying wail. The Warrior recovers, but is so shaken by the touch of one from beyond the grave he permanently loses 1 Starting Wound.
A pass results in the Warrior collapsing as above, but when he awakes he is holding the enchanted blade wielded by the ghostly knight. The blade is magical, causes +1 damage in combat and renders the wielder immune to Fear and Terror caused by the Undead. Refresh

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