Random Warhammer Quest Travelling Hazards

 

This page generates one random Travelling Hazard from the list of Warhammer Quest Travelling Hazards here at the Imperial Vault. This is very useful for quickly generating Travelling Hazards, as it avoids creating and rolling on custom Travelling Hazard tables, and you don’t have to squeeze all of the information and images onto a small card.

This tool is only available online. Please hit the refresh button in your browser or click the link below to generate a new Travelling Hazard.

Your Random Warhammer Quest Travelling Hazard

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Abandoned Camp

Warhammer Quest Travelling Hazard - Abandoned CampThe Warriors find what looks to be the camp of outlaws, brigands or cultists that looks abandoned. If you decide to search the camp, each Warrior should roll 1D6:
  • 1-2: Your Warrior stumbles into a primitive trap and is badly hurt. You suffer -1 Movement for the next Adventure, start the game with D3 Wounds missing, and add one week to your journey time. The effects of this roll can be negated by paying a priestess of Shallya D6 * 10 Gold to tend to your wounds in the next Settlement instead of performing other activities that day.
  • 3-4: Your Warrior finds D6 * 25 Gold in equipment that he can sell in any Settlement.
  • 5-6: Your Warrior finds some stolen loot concealed under a loose stone, and may take one Treasure card.
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