
Fleeing a would-be mugger or pick-pocket shadowing you to your lodgings, you impulsively duck through a shabby archway, round a corner and through a battered, ancient wooden gate. Latching the gate behind you, you turn to behold a wondrous walled garden overflowing with beautiful flora and tranquility.
You decide to stay there for some time, and leave with a lighter heart. Gain +1 Starting Wound permanently.

A man rushes up to you as you tend your horse. Clearly in a panic, he looks over his shoulder often and offers to buy your steed for twice its worth.
You return to your lodgings after a busy day haggling with traders to find that your cart has seemingly vanished. Fortunately the mule was kept separately nearer the stables!
A stray hound has taken to following you around town, waiting outside you lodgings until the dawn so that it can be by your side as you go about your business. It would be touching, were it not for the scrawny, flea-bitten, and above all malodorous presence of the dog.


The Warriors see a wildly unkempt man staggering blindly through the forest. As they approach, they notice that he seems to be whispering something about “invisible archers killing everyone”, though the exact words are garbled and hard to make out…


An ale cart slowly creaks past, a boisterous Dwarf driving the mules with the lash even as he samples the wares.
The still-smouldering wreck of a cart straddles the narrow road, its contents scattered over the ground. Of the original occupants of the cart there is no sign.
Pursued by the howling of hungry wolves, you eventually find a sheltered outcrop to make your stand. As dusk settles, your pursuers track you down, eager for a meal, even one as difficult as armed Warriors…