This is where you will find all our new home-brew Warhammer Quest rules, including rules for new Warriors, Events and Monsters.
To include these rules in your game of Warhammer Quest you can print them out and use them as normal. For the Events and Monsters, you will find it useful to pick the monsters you need for your games of Warhammer Quest and write a custom table to randomly determine which monsters are needed.
I hope to add a custom Event Deck generator/simulator that can be used on-line to randomly generate Monsters and Events to use in your games, and also custom Event Cards that can be printed out and used directly in your games.
Got your own new Warhammer Quest Rules?
If you have a Warhammer Quest rules or articles that you have written, please feel free to send the details to me using the Contact page and we’ll be happy to host them on this site – full credit will be given to the author for any Warhammer Quest rules sent in!
New Warhammer Quest Rules
Please select a Warhammer Quest Rules section:
- Warhammer Quest Warriors
- Warhammer Quest Monsters
- Warhammer Quest Events
- Warhammer Quest Settlements
Rules for new Warriors
The Warriors Section contains new Warrior Packs (or professions and classes, to use more generic RPG terminology). These rules can be downloaded and used in place of the Warriors that come with the Warhammer Quest boxed game to provide more variety and ‘character’ to your games.
Warhammer Quest Monster Rules
The Monsters Section contains rules for downloading and using new types of Monster in your games. Warhammer Quest was released a number of years ago, and Games Workshop have released new armies and races in the interim, so expect to see some of these new races and Monsters reflected in this section, as well as entirely new types of Monster.
Dungeon Events and Rules
As the Warriors explore a dungeon during an Adventure, they encounter the denizens inhabiting of the dungeon – be they friendly or otherwise – and all manner of hostile Monsters and traps. The Dungeon Events Section is where new Events will be added that can be used to create custom Event tables to replace those found in the Roleplay Book, or even to be used as a basis for writing your own custom Event Cards.
The Settlements Section is where you will find new rules, material and resources for use between Adventures and Quests in Warhammer Quest. Content you will find here includes new Travelling Hazards to encounter on your way to new Settlements, new Settlement Events to to flavour and characterise your stays in the towns and cities of the Old World, and new Special Locations and Traders to spend your hard-earned gold on.
The House Rules Section is where you will find new Warhammer Quest ‘house rules'; material and resources for use between Adventures and Quests in Warhammer Quest. Content you will find here includes new Travelling Hazards to encounter on your way to new Settlements, new Settlement Events to to flavour and characterise your stays in the towns and cities of the Old World, and new Special Locations and Traders to spend your hard-earned gold on.