Navigation here is difficult, the Leader must pass a Fear Test as if against a Monster with a Dungeon Level equal to (his Battle Level + 3). Success indicates that he is not intimidated by the strange local phenomena and no time is wasted. A failure indicates that the party lose themselves in the strange landscape and add an extra two weeks to their remaining journey time.
Navigation here is difficult, the Leader must pass a Fear Test as if against a Monster with a Dungeon Level equal to (his Battle Level + 3). Success indicates that he is not intimidated by the strange local phenomena and no time is wasted. A failure indicates that the party lose themselves in the strange landscape and add an extra two weeks to their remaining journey time.