Aug 042012
You spy a pool of cool, clear crystal waters and feel compelled to drink.
Each Warrior rolls 1d6:
1: Putrid – Despite appearances, the water tastes as if something dead has been left in there. You suffer -1 Toughness for the duration if the next Adventure.
2: Tainted – The water leaves a faint green sheen on your lips. You suffer -1 Starting Wound, permanently.
3: Clean – A refreshing drink leaves you with a spring in your step!
4-5: Pure – You feel so refreshed that you gain +1 Starting Wound permanently.
6: Blessed – All your attacks in the next Adventure count as Magical.
Each Warrior rolls 1d6:
1: Putrid – Despite appearances, the water tastes as if something dead has been left in there. You suffer -1 Toughness for the duration if the next Adventure.
2: Tainted – The water leaves a faint green sheen on your lips. You suffer -1 Starting Wound, permanently.
3: Clean – A refreshing drink leaves you with a spring in your step!
4-5: Pure – You feel so refreshed that you gain +1 Starting Wound permanently.
6: Blessed – All your attacks in the next Adventure count as Magical.