Jul 182011
 
Image of a Black Dragon by treijim
Image of a Black Dragon by treijimA column of dark, oily smoke rises from a settlement in the next valley. Being of the adventurous sort, your Warriors choose to investigate the smoke and soon happen upon the burning remains of a small village. Fearful villagers tell you that a great black dragon struck in the night, settings homes to the torch by the dozen and smashing the few stone buildings with its powerful tail. Compelled to help, the Warriors decide to stay and lend their aid in rebuilding the village.
Each Warrior contributes 1d6 x 20 x (The Dungeon Level) Gold to the rebuilding effort.
Jul 152011
 
Warhammer Quest Special Location - The Weaponsmith

Warhammer Quest Special Location - The WeaponsmithThe second in a series of new Special Locations for your games of Warhammer Quest, “The Weaponsmith” is a new Special Location / Trader to visit whilst visiting a Settlement. Here your Warriors can choose from an arsenal of weaponry, from plain old Swords and Axes to traditional Claymores and Bastard Swords to outlandish Oriental Blades, Katana, Morningstars and Punch-Daggers.

Jul 132011
 
Warhammer Quest Rules - Updated General Store Special Location

Warhammer Quest Rules - Updated General Store Special LocationLots of new items added to the General Store Special Location, including:

Lock Picks, Provincial Map, Map of the Old World, Tinderbox, Church Candles, Torches, Lantern, Storm Lantern, Lantern Oil, Heavy Cloak, Compass, Ten Foot Pole, Iron Rations, Portable Spit, and Salt

A shout-out goes to Sladeyman and DelveLord for some of the new items. Check out the updated General Store and let us know what you think by contacting us or commenting.

Jul 082011
 
Warhammer Quest Special Location - The General Store

 

Warhammer Quest Special Location - The General Store

The second in a series of new Special Locations for your games of Warhammer Quest, “The General Store” is a new Special Location / Trader to visit whilst visiting a Settlement. Here your Warriors can stock up on anything from Provisions or Salt-Meat to Trance Stones and Fishing Nets to snare their foes.

Jul 052011
 

The first in a series of new Special Locations for your games of Warhammer Quest, “The Healer” is a new Special Location to visit whilst visiting a Settlement. Here your Warriors can provision against the worst, or have their injuries seen to by whoever is willing to aid a group of passing adventurers.

You can read the rules for this Special Location here.

Want to see a new or extended Special Location? Let us know!

Jul 012011
 
Warhammer Quest Dungeon Events - Trap! Firespray

Warhammer Quest Dungeon Events - Trap! FiresprayWithout warning, a nozzle on the wall starts to spray a thick liquid that ignites as soon as it hits the air, resulting in a column of flame!
Randomly select a Warrior. They receive 1D6 + Dungeon Level damage with normal modifiers. Each model adjacent receives 1D6 + half the Dungeon Level (rounded down) in damage.
Keep track of the space where the Warrior is standing. Each turn any model on that square will take another 1D6 + Dungeon Level damage and any adjacent model takes 1D6 + half the Dungeon Level. As soon as a 1 is rolled for damage, the trap is running low on fuel, and it will cease to function at the end of the turn.

No treasure gained for completing this event. Roll 1d6, on a roll of 1-3 draw another Event Card immediately.

Contributed by The Custodian

Jul 012011
 
Warhammer Quest Dungeon Events - Trap! Cage

Warhammer Quest Dungeon Events - Trap! CageWith the clattering of chains and a load thump, a large steel cage drops from the ceiling, trapping a random Warrior.

While trapped the Warrior cannot move (obviously) but can still fight, cast spells, communicate, etc. Any attacks made against the trapped Warrior are at +2 to hit.
At the beginning of each turn the Warrior or another adjacent Warrior can try to break out of the cage, rolling a Strength test. The difficulty is dependant on the Warrior’s Battle Level

  1. 7+ Novice
  2. 8+ Champion
  3. 9+ Hero
  4. 10+ Lord

Add +1 to the roll for each additional Warrior that spends the turn helping. One test may be made per turn. If the test fails then the trapped Warrior and any others helping miss the turn. If it succeeds then the trapped Warrior is free and each can take their normal turn.
A Warrior can also attempt to pick the lock.

No treasure is gained for this event. Roll 1d6, on a roll of 1-3 draw another Event Card immediately.

Contributed by The Custodian

Jun 302011
 
Warhammer Quest Dungeon Event - Statue of Isha

Warhammer Quest Dungeon Event - Statue of IshaAgainst one wall, you notice a hauntingly beautiful statue of an Elf maiden. Her countenance is sad, and constantly weeps tears into a shallow bowl held in her hands.

The Warriors recognise this as an effigy of Isha, the ancient Elf goddess credited with birthing the Asur. The first time a Warrior drinks from the bowl containing Isha’s tears, they regain 2d6 lost Wounds. In addition, roll 1d6. On a 4+, they gain an extra Starting Wound, permanently.

No treasure is gained from completing this event. Roll 1d6; on a 4-6 draw another Event Card immediately.

Jun 302011
 
Warhammer Quest Dungeon Event - The Sickening

Warhammer Quest Dungeon Event - The SickeningThe sweat on your brow feels cold and clammy, and your vision starts to swim before you. Placing a hand against the wall of the passageway to steady the undulating ground, you see that your companions fare no better. What unholy pestilence has been inflicted upon you and your companions this time?

All of the Warriors are at -1 Toughness and -1 Initiative until a 6 is rolled in the Power Phase.

No treasure is gained for completing this Event. Draw another Event Card immediately.

Jun 302011
 
Warhammer Quest Dungeon Event - Fortune

Warhammer Quest Dungeon Event - FortuneOne of the Warriors finds a small golden trinket in the shape of a blazing sun, and all of the Warriors soon begin to notice their fortunes improving, and have a feeling that someone, or something, is looking out for them.

All Warriors gain +1 Luck for this adventure only.

No treasure is gained for completing this Event. Draw another Event Card immediately.