
You haven’t seen daylight for – how long? – and the heavy, oppressive air of the forest and murky light have caused you many a wrong turn. Now you are travelling on some tiny goat path through the middle of nowhere, will you ever reach the open road again?If the total rolled is 5 or more, then the party make it out of the woods without significant delay. A failure indicates the journey taking an extra week, and a natural 1 on the dice signifies an extra two weeks instead as the Warriors get thoroughly lost!

The Warriors travel through a lightly wooded area when they come upon a crude log cottage built by a stream. Smoke from the chimney indicates that someone is “home”. The Warriors knock on the door hoping to be offered some fresh water and perhaps lunch.
There are sites of power dotted throughout the Old World dedicated to half forgotten spirits of earth and forest, of animal hunter. Such sites leak the very stuff of life into the world, restoring the weary traveller.
You angrily take a swipe at a low-hanging branch in your way when you feel something heavy land on your shoulder. Frantically trying to twist to see what has landed on you, you feel a sudden hot pain at the base of your neck and immediately collapse. 

This evening one of your party has either prayed to one of the gods or has cursed using their name. Normally, it seems that the gods pay little attention to such things, but tonight is different – tonight, the gods are listening…
The party are forced to stop when a voice in the shadows tells them they are surrounded by Empire soldiers. When it becomes obvious that you are adventurers seeking a settlement, a lone man wearing the earthy colours of an Imperial Hunstsman steps into the path. He offers to lead you to your chosen destination – for a fee!
A deep ravine blocks your path, the only crossing for miles around a slender rope bridge swaying in the breeze. Will you risk the crossing?