Oct 192010
The beams holding the ceiling up fail in one corner of the room, sending masonry and stonework crashing to the ground. As the dust settles, you see another chamber stretching into the darkness where once there was solid stone
Add a doorway to this room and deal D3+1 dungeon new cards next to it. This doorway can be explored normally, just as if the room was a T-junction or other room with multiple exits.