Feb 212011
A sudden chill breeze blows out the Warriors’ lantern!
Unless they have another source of light, the Warriors must remain still and do nothing.
To see if the lantern can be re-lit, roll 1D6 during the Warriors’ Phase. On a score of 4, 5 or 6 the lantern comes back on.
If an Unexpected Event occurs while the lamp is out, any Monsters that arrive must be fought in pitch darkness. Each Warrior is at -2 to his to hit rolls until the lantern is re-lit.