Feb 212011
 

An incautious move by one of the Warriors kicks up a cloud of spores from the floor.
Each Warrior on that board section must roll a D6 to determine what effect the luminous orange spores have on him.
1 The scented spores put the Warrior to sleep for 1D6 turns.
2-3 The spores are toxic and cause 1D6 Wounds, with no modifiers.
4-5 The spores cure 1D6 Wounds.
6 The spores are magical and increase the Warrior’s Strength by +1 for the rest of the adventure.
Draw another Event Card immediately.

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