Sep 052011
 
Warhammer Quest Dungeon Event: Strange Glyphs

Warhammer Quest Dungeon Event: Strange GlyphsAncient magical glyphs glow faintly on the wall, depicting an intricate puzzle.

Any warrior my try to solve the puzzle, to do so they must roll 8+ on a willpower roll, when they succeed roll 1d6 on the following table:

1: the warrior ages 5 years in an instant! He is at -1 Strength until he finds a healer in a settlement and pays 50 gold.
2-3: The warrior stops ageing for 5 years!
4-6: The warrior stops ageing for 5 years and receives +1 Starting wound permanently.

Donated by Captain Cutlass (http://www.cutlass.be/)

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