Feb 212011
 

Roll 1D6 for each Warrior. The Warrior with the lowest score has set off a trap. Roll 1D6 on the following table:
1-3 A huge stone block crushes your Warrior, trapping him and inflicting 5D6 Wounds.
4-6 Your Warrior steps out of the way of a massive stone block as it falls from the roof above him. The trap has no effect.
Once trapped by the stone block, the only way a Warrior can get free is for the other Warriors to move the block. Roll 1D6 for each Warrior who isn’t trapped by the block at the start of each turn, adding their Strengths to the total score. If the combined score is 20 or more, they manage to move the block and free their companion.

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