Jun 302011
 
Warhammer Quest Travelling Hazard - Swamp Gasses

Warhammer Quest Travelling Hazard - Swamp GassesThe Warriors pass through a region of bleak swampland, and strange gasses from the swamp water assail them.

Each Warrior must pass a Toughness Check (1d6 + Toughness, score 7 or higher) or is struck with severe nausea and is at -1 Toughness for the next adventure, unless they pay 1d6x100 to a healer at the next Settlement for a cure.

Contributed by Delve Lord (http://whqepicquests.blogspot.com/)

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