Jun 302011
The Warriors pass through a region of bleak swampland, and strange gasses from the swamp water assail them.
Each Warrior must pass a Toughness Check (1d6 + Toughness, score 7 or higher) or is struck with severe nausea and is at -1 Toughness for the next adventure, unless they pay 1d6x100 to a healer at the next Settlement for a cure.
Contributed by Delve Lord (http://whqepicquests.blogspot.com/)