Feb 212011

For a brief moment, the light of the lantern is eclipsed as darkness sweeps out from the depths of the catacombs and engulfs the Warriors. In the darkness, each Warrior finds himself confronted by his worst nightmare.
Each Warrior must roll a dice and add his Strength to the score. If his total is greater than or equal to 7, he masters his fear and passes unscathed – he gains +1 to hit with the next 1D6 attacks he makes. If not, then when the lantern is re-lit, moments later, the Warrior has a look of stark terror on his face. He is so shaken by the experience that all his to hit rolls are at -1 until the end of the next combat.
Roll a dice. On a roll of 1, 2 or 3 take another Event card.

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