Apr 192013
 

Imperial Vault News ItemA new download has been sent in by Pilgrimski, and can be found over in the Downloads section. This is a clever little spreadsheet that can generate treasures from the Roleplay Book at the click of a button, saving the time spent rolling on treasure tables in your games of Warhammer Quest. Pilgrimski has also provided a blank version of the generator, perfect for creating your own random events and treasures.

In other news, a link to Maike05’s  “Free Dungeon Tiles to Print” website has been added to the Links section. Here you can find lots of free board sections for Warhammer Quest and other games, suitable to download, print and use in your games. Thanks Maike05!

Thank you to both Pilgrimski and Maike05 for sending these in.

Oct 072012
 
20121007-203742.jpg

20121007-203742.jpg

You spy a symbol carved into the wall, flaring with witch-light as your gaze falls upon its ruinous form.
Each Warrior must take a Fear Test as if against a group of Monsters with a Fear rating equal to (the DL + 4). Failure indicates that the Warrior Fears all of the Monsters encountered for the next 1d3 + 3 turns.
In addition, immediately generate one set of Monsters for the current Dungeon Level and place them as normal.
No Treasure is gained for completing this Dungeon Event, although take a Treasure Card as normal for defeating the Monsters.

Sep 242012
 
Battling Empire Watchmen and citizens, to illustrate the Riot Settlement Event

Battling Empire Watchmen and citizens, to illustrate the Riot Settlement EventA crowd of excited citizens, protesting at the increase in taxes proposed by the burgomeister and his officials, fill the streets as an impassable, jeering mob. You are caught up and carried along by the crowd toward a cordon of the City Watch, halberds raised to repel the rioters…
Make an Pinning roll as if to escape from being pinned by a Monster. If you succeed, you manage to break free of the crowd and dart down a side alley before the inevitable violence. If you fail, you and a large number of the real rioters are beaten unconscious by the Watch. Upon recovery, you are fined 1d6 x 10 Gold for public disorder. You must pay up or spend 1d3 days in gaol, during which time you may not perform any Settlement Activities, generate Settlement Events or pay living expenses.

Sep 062012
 
Warhammer Quest Dungeon Event - Bolts from Above

As the tile beneath your feet shifts a little, you freeze, eyes darting to the walls, the floor, expecting the trap. An explosion of pain in your head is your only warming before the crossbow concealed in the ceiling above your head reloads with an audible ratcheting sound…
Select the number of random Warriors shown in the table below and deal the corresponding amount of damage. Damage dealt by the crossbow bolts ignores all armour except any headgear worn.
Battle Level / No. Warriors / Damage
BL 1 / 1 / 1d6+4
BL 2-4 / 1d3 / 1d6+4
BL 5-8 / 1 / 2d6+5
BL 9-10 / 1d3 / 2d6+5

Draw another Event Card.

Aug 222012
 
Imperial Vault News Item

Here is a dynamic gallery of all things Warhammer Quest on Flickr. Very useful inspiration for your own projects, and just seeing what the community are up to!

Aug 222012
 
CG rendering of a Warhammer Chaos Marauder, from the forthcoming Warhammer Quest computer game

Rodeo Games and Games Workshop have announced a computer game version of Warhammer Quest. Due for release Spring 2013, at the moment, much like their e-book offerings, it looks like this will be exclusively sold through the Apple App Store for their popular iPad and iPhone devises, rather than as a console or PC game, and there is no mention of expanding this for Android devices at a later date.

Rodeo are due to attend Games Day 2012 in the UK so hopefully more information about this game will be forthcoming then.

Hopefully this means we can look forward to some lovely new artwork and ideas for the venerable tabletop version of the game, and hopefully a legion of people interested in picking up the game. Who knows, if the game is massively popular, perhaps Games Workshop will even consider reviving or freeing Warhammer Quest for the fans!

The screenshots of the game from the announcement on the Games Workshop “What’s New Today” blog look amazing, and make sure you check out the official trailer from Rodeo on YouTube. This is particularly exciting off the back of the ‘Free Warhammer Quest‘ campaign and impassioned letters and emails penned over the years by this author and many others.

The official announcement from Games Workshop can be found here, and the announcement from Rodeo Games here.

CG rendering of a Warhammer Chaos Marauder, from the forthcoming Warhammer Quest computer game

Aug 082012
 
Warhammer Quest Travelling Hazard - Howling Hills
The wind in these hills blows low and mournful, before building to howling gales on dark nights. It is a place of ill-aspect, and sets even the most hardened adventurers’ nerves on edge.
Navigation here is difficult, the Leader must pass a Fear Test as if against a Monster with a Dungeon Level equal to (his Battle Level + 3). Success indicates that he is not intimidated by the strange local phenomena and no time is wasted. A failure indicates that the party lose themselves in the strange landscape and add an extra two weeks to their remaining journey time.
Aug 062012
 
Image of a wounded Wolf to illustrate the Warhammer Quest Travelling Hazard entitled Wounded Beast
Image of a wounded Wolf to illustrate the Warhammer Quest Travelling Hazard entitled Wounded BeastA great hulking beast lies in the path, feebly trying to move toward the shelter of the undergrowth. 
The Warriors can skirt around the beast or investigate further. If they choose to investigate, roll 1d6 to see what type of beast it is:

  • 1: Wolf (50g)
  • 2: Two-Headed Wolf (150g)
  • 3: Panther (200g)
  • 4: Cold-One (500g)
  • 5: Yhetti (750g)
  • 6: Quarg (1000g)

Roll again to see what happens:

  • 1: The beast lashes out causing one random Warrior enough lasting damage for them to be at -1d3 Starting Wounds for the next Adventure.
  • 2: The beast strikes out at one random Warrior, leaving them with -1 Starting Wound for the next Adventure.
  • 3: The beast flees with the energy of a wild animal cornered and you never see it again.
  • 4+ The beast expires, leaving you with 1d3+1 provisions and its pelt, worth the amount shown next to the type of beast rolled on the table above.
Aug 062012
 
A wanted poster, to illustrate the Bounty Warhammer Quest Settlement Event
A wanted poster, to illustrate the Bounty Warhammer Quest Settlement EventIn the main square of the Settlement, you see a wall decorated with Wanted posters.
Each day, you may chose to roll 2d6 as you keep an eye out for criminals in addition to going about your business. On 10+ you have spotted someone off the posters. Bounty Hunters add +2 to their roll. If you succeed, roll 1d6 to see what happens:
1 – The Outlaw sees you coming and sets an ambush. You barely make it out alive, dropping one item of treasure (player decides) in your bid for freedom. The Outlaw flees town and will not be found.
2 – Unbeknown to you, the Outlaw has been exonerated of all crimes. After deftly entrapping the alleged miscreant, you bring them before the Watch only to be told there is a mistake. You are forced to pay 1d6 x 25 Gold by way of compensation to the alleged criminal.
3-4 – Escaped. The Outlaw escaped but is still rumoured to be in town. You may continue to hunt them if you wish.
5+ – Captured. You bring the law-breaker before the Watch and claim your reward. The Outlaw has committed 1d6 + 1 crimes and you are rewarded with 100 Gold per crime committed.
Aug 042012
 
Image of fantasy pool of of sparkling clear water to illustrate the Warhammer Quest Travelling Hazard entitled Crystal Waters
Image of fantasy pool of of sparkling clear water to illustrate the Warhammer Quest Travelling Hazard entitled Crystal WatersYou spy a pool of cool, clear crystal waters and feel compelled to drink.
Each Warrior rolls 1d6:
1: Putrid – Despite appearances, the water tastes as if something dead has been left in there. You suffer -1 Toughness for the duration if the next Adventure.
2: Tainted – The water leaves a faint green sheen on your lips. You suffer -1 Starting Wound, permanently.
3: Clean – A refreshing drink leaves you with a spring in your step!
4-5: Pure – You feel so refreshed that you gain +1 Starting Wound permanently.
6: Blessed – All your attacks in the next Adventure count as Magical.