Random Warhammer Quest Travelling Hazards

 

This page generates one random Travelling Hazard from the list of Warhammer Quest Travelling Hazards here at the Imperial Vault. This is very useful for quickly generating Travelling Hazards, as it avoids creating and rolling on custom Travelling Hazard tables, and you don’t have to squeeze all of the information and images onto a small card.

This tool is only available online. Please hit the refresh button in your browser or click the link below to generate a new Travelling Hazard.

Your Random Warhammer Quest Travelling Hazard

The following random event has been generated:

Refresh

Wounded Beast

Image of a wounded Wolf to illustrate the Warhammer Quest Travelling Hazard entitled Wounded BeastA great hulking beast lies in the path, feebly trying to move toward the shelter of the undergrowth.  The Warriors can skirt around the beast or investigate further. If they choose to investigate, roll 1d6 to see what type of beast it is:
  • 1: Wolf (50g)
  • 2: Two-Headed Wolf (150g)
  • 3: Panther (200g)
  • 4: Cold-One (500g)
  • 5: Yhetti (750g)
  • 6: Quarg (1000g)
Roll again to see what happens:
  • 1: The beast lashes out causing one random Warrior enough lasting damage for them to be at -1d3 Starting Wounds for the next Adventure.
  • 2: The beast strikes out at one random Warrior, leaving them with -1 Starting Wound for the next Adventure.
  • 3: The beast flees with the energy of a wild animal cornered and you never see it again.
  • 4+ The beast expires, leaving you with 1d3+1 provisions and its pelt, worth the amount shown next to the type of beast rolled on the table above.
Refresh

Leave a Reply