Warhammer Quest Special Location – The Black Market
A place where you can buy anything and everything that is sold anywhere, at your own risk.
Finding the Black Market
Roll the usual number of dice for the type of Settlement when searching for the Black Market (e.g 2d6 in a Town, 3d6 in a City):
- 1-5: Trouble Chart
- 6-11: Hint Chart
- 12+: Found the Black Market.
Trouble (at -1 for all other rolls to find Black Market in this settlement, stacks)
1 Bunch of ruffians beat you up Stealing 1D6x15xBL gold and put you in the hospital for 1D6 days at a cost of 30 gold per day.
2 Caught in a sting operation. Fined 1D6x10xBL gold and kicked out of settlement.
3 Caught in a sting operation. Bribe guards 1D6x10xBL gold or fined 1D6x5xBL gold and spend 1D6 days in jail.
4 Caught in a sting operation. Fined 1D6x5xBL gold or spend 2D3 days in jail.
5 Roughed up, at -1 movement next adventure unless you spend 30 gold to get healed.
6 Warned that it is ‘unhealthy’ to continue to look for the Black Market.
Hint (Plus will stack when trying to find the Black Market on other days.)
1 For 1D6+2x10xBL gold you get a +1 on how to find the black market.
2 For 1D6x10xBL gold you get a +1 on how to find the black market.
3 For 1D6x5xBL gold you get a +1 on how to find the black market.
4 For 1D6x5xBL gold you get a +2 on how to find the black market.
5 For every D6 you roll, paying #D6x5xBL gold, you a +2 hint on how to find the black market.
6 For 1D6x5xBL gold tells you how to find the balck market.
Caught
1 All gold, item in question, and 1 other magical item is confiscated. Kicked out of settlement.
2 Item in question, and 1 other magical item is confiscated. Kicked out of settlement.
3 Item in question, 1D6x10xBL fined. Kicked out of settlement.
4 Item in question, 1D6x10xBL fined and 1D6 days in jail.
5 Item in question and 1D6x10xBL fined.
6 Item in question or pay a 1D6x10xBL “bribe” to keep the item.
Items for Sale
The Black Market is the only place you can buy poison.
1D6 Poison (last 1 turn.) See Poison 7+ 100gp per
1D6 Nerve Poison (Does 1D3 damage each turn till a natural 1 is rolled 8+ 150gp per It then ends. Nerve poison only last 1 turn on weapon)
Items purchased from here are stolen and can be faked. Price of items is at 75% of cost (item is fake on a roll of 1 the first time it is used) or you have to pay 125% of cost to get the guarantee of it being ‘real’.
Commissioning an Item
You can ‘commission’ an item from the Black Market at a 5% mark up in price and a 20% down payment. Next time you visit the settlement the item is in on a 5+, 6+ if it’s a objective room treasure. You do not need to find the Black Market as they’ll find you. Must make full payment at this time or loose access to the item and your down payment.
Any time you have any interaction with ‘Settlement Officials’, on a 4+ you have been ‘Caught’ with a stolen item in your possession – see Caught Chart.
Contributed by Lord Mavik