Aug 062012


The Warriors can skirt around the beast or investigate further. If they choose to investigate, roll 1d6 to see what type of beast it is:
- 1: Wolf (50g)
- 2: Two-Headed Wolf (150g)
- 3: Panther (200g)
- 4: Cold-One (500g)
- 5: Yhetti (750g)
- 6: Quarg (1000g)
Roll again to see what happens:
- 1: The beast lashes out causing one random Warrior enough lasting damage for them to be at -1d3 Starting Wounds for the next Adventure.
- 2: The beast strikes out at one random Warrior, leaving them with -1 Starting Wound for the next Adventure.
- 3: The beast flees with the energy of a wild animal cornered and you never see it again.
- 4+ The beast expires, leaving you with 1d3+1 provisions and its pelt, worth the amount shown next to the type of beast rolled on the table above.