Jan 052011
Warhammer Quest Dungeon Event: Magical Overload

Warhammer Quest Dungeon Event: Magical OverloadThe fickle Winds of Magic suddenly burst into a gale.

Any spellcaster (monsters included) on the board rolls a d6:

1-2 The magician cannot hold the power and receives a -1 on Strength and Toughness for the rest of the combat.

3-4 The magician is struggling to contain the power and cannot attack this turn, he may cast one spell or blessing only.

5-6 The magician harnesses the power into an extra spell or blessing (at no cost or failure margin) this turn.

Donated by Captain Cutlass (http://www.cutlass.be/)

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