The fickle Winds of Magic suddenly burst into a gale.
Any spellcaster (monsters included) on the board rolls a d6:
1-2 The magician cannot hold the power and receives a -1 on Strength and Toughness for the rest of the combat.
3-4 The magician is struggling to contain the power and cannot attack this turn, he may cast one spell or blessing only.
5-6 The magician harnesses the power into an extra spell or blessing (at no cost or failure margin) this turn.
Donated by Captain Cutlass (http://www.cutlass.be/)