Feb 212011

There is a strange grinding noise and spikes suddenly shoot up out of the floor from every square on the current board section. Every time a Warrior enters a new square on that board section roll a D6:
1-3 The Warrior steps on a spike and takes a number of Wounds equal to the dice roll, with no modifiers (eg, if he rolled a 2 he takes 2 Wounds)
4-6 The Warrior manages to avoid the spikes and suffers no damage.
Monsters do not have to roll for spikes as they are well used to them and know when and where they are going to appear!

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