Feb 212011

Roll 1D6 for each Warrior. The Warrior with the lowest score has set off a poison dart trap and is hit in the arm. He suffers 1D6 Wounds, with no modifier for armour.
Once the damage from the dart has been resolved, roll another 1D6. If the score is a 1, 2 or 3, the poison has got into the Warrior’s system, reducing his Strength by -1 for the rest of the adventure, or until he drinks a healing potion.
Roll 1D6. On a score of 1, 2 or 3 draw another Event card immediately.

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