Each Warrior should roll 1d6. The Warrior with the lowest score has set off the trap, and suffers 1d3 Wounds with no modifications. Place a pit marker on their square of the board. The pit is shallow enough that a man-sized creature or bigger will be able to climb out without using a rope. To do so, make a Strength Test (1d6+S, 7+ to pass). A pass indicates that they have climbed out of the pit, place them in an empty adjacent square. A fail indicates that they failed to climb out, and may try again next turn.