Mar 162012
Warhammer Quest Settlement Event - Leaving Town

Warhammer Quest Settlement Event - Leaving TownA man rushes up to you as you tend your horse. Clearly in a panic, he looks over his shoulder often and offers to buy your steed for twice its worth.
If you have an animal, the man will buy it for twice the price listed in the Animal Trader. If you sell him your steed, the man rides away in a cloud of dust and you never see him again. Roll 1d6, on a 1, the man gave you counterfeit coins and the money is worthless – remove it from your character sheet. On a 2, the Watch arrive soon after, and some passers-by inform them that you were seen selling the man – a wanted criminal – a steed. You are arrested and placed in gaol for 1d3 days before you can convince them that you did not know the man. During this time you do not pay living expenses and may not perform any actions, visit any traders or Special Locations, or generate any Settlement Events. You are released after this time but must pay a fine of 1d6 x 20 x (Title) gold.

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