Sep 152011
Warhammer Quest Travelling Hazard - Ale Cart

Warhammer Quest Travelling Hazard - Ale CartAn ale cart slowly creaks past, a boisterous Dwarf driving the mules with the lash even as he samples the wares.

Roll 1d6 and add the Leader’s Initiative. On a 7+ you manage to convince the Dwarf that you are a group of trustworthy kindred spirits and would be glad to escort the cart to the next Settlement. Pleased, the Dwarf offers to pay each Warrior 10 gold for each remaining week of travel to keep his wares safe. Upon reaching a Settlement he also gives each Warrior a cask of ale (see the rules for the General Store)!
If there is a Dwarf in the party, add +1 to the Leader’s Initiative Test, or if there is a Troll Slayer then add +2 instead.

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