The hills in these parts are home to all kinds of beasts, and worse…
You have encountered a group of Monsters making their way across the countryside. Roll 1d6 to determine their level:
- 1 – Two levels above the Dungeon Level
- 2-3 – One level above the Dungeon Level
- 4-5 – The same as the Dungeon Level
- 6 – One level below the Dungeon Level
Generate the Monsters using the usual mechanism for your games. The Warriors may chose to fight the Monsters and earn the normal treasure card, or they may flee by using the Escape Table in the Adventure book to represent the Monsters hunting them down. They may add +2 to their rolls on the Escape Table.