One of the Warriors suddenly shivers as they spot something that reminds them of a tragic or painful incident in their past.
Roll 1D6 and add the Warrior’s Battle-Level. If they score 7+, they regain their focus and may act as usual. If they score less, the Warrior cannot move or attack this turn, temporarily paralysed by the memory. If the total score is 10+, or on a natural roll of 6, the Warrior is inspired with how they have overcome adversity and gains 1 Wound per Battle-Level, up to Starting Wounds as they remember their strength.
No Treasure is gained from competing this Event. Roll 1d6, on a 1-3 draw another Event Card immediately.
Contributed by The Custodian

One of the warriors stumbles over a loose flagstone.
The fickle Winds of Magic suddenly burst into a gale.
An ancient trap sets off, catching friend and foe in its gagging throes.
You spy a wizened old crone stooped over a cauldron of some foul-smelling concoction. With a cunning glint in her eye, she raises a shrivelled claw at the Warriors…
