Feb 202011
 

As the Warriors enter this area of the cave system, the floor shudders, the walls splinter and huge chunks of masonry fall from the roof – the dungeon is caving in!
Place the Cave-in marker in the board section where this card was triggered to show that all exits except the one the Warriors entered by are now blocked.
Any Warriors still in this board section at the end of the next turn are crushed by rubble and killed. Any Monsters in the room are crushed by falling masonry.
Warriors attempting to escape are not subject to the rules for pinning whilst in this room.
The room is now impassable and may not be re-entered.
If this card is drawn in the first room in the dungeon, ignore it and draw another Event Card immediately.

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