Some monsters are carrying hidden potions!
Roll 1d6 for each monster, on a 4+ they quaff a potion with the following effect:
Roll a d6:
1-2: Strong Booze: -1 ws, +1 Str
3-4: Healing potion: restores 1d6 wounds
5-6: Berserker potion: +1 attack
The effect remains 1d3 turns.
When no monsters are on the board, the Warriors can make the same rolls with the same results.
Donated by Captain Cutlass (http://www.cutlass.be/)