Feb 212011
 

The next door the Warriors find is locked with a huge padlock.
If one of the Warriors has bought a set of lock picks he may try to pick it. Roll 1D6 each turn he spends doing so. On a score of 6 the padlock opens.
While picking the lock a Warrior may do nothing else. If the padlock cannot be opened the Warriors must turn back.
Draw another Event card immediately.

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