Feb 212011
Roll 1D6 for each Warrior. The Warrior with the lowest score has set off a trap, causing a lightning bolt to arc from a rod in the ceiling and hit him full in the head, causing 2D6 Wounds, with no modifier for armour.
After resolving the damage on the Warrior who set off the trap, roll another 1D6. On a score of 1, 2 or 3, the lightning bolt arcs across to the next nearest Warrior (if there is any dispute, determine randomly) and hits him, causing the same amount of damage.
This process repeats until either all the Warriors have been hit, or the dice roll is a 4, 5 or 6 and the bolt earths to the ground.