Clay jars roll out of holes concealed high in the walls of this chamber. The jars smash, spilling their contents and turning the floor of the chamber slick with oily grease.
While on the board section, all models that do not have the Fly or Ethereal special rules must halve their movement and when rolling To Hit in combat a natural 1 indicates that the model has slipped on the greasy floor and is placed prone on the ground for the rest of the turn (see the Rule Book for a description of being prone). Any remaining Attacks are lost this turn.
No treasure gained for completing this event. Draw another Event Card immediately