Dangers come in many forms, for the unwary Warrior…
One of the Warriors (determine randomly) trips on a thin wire, falling to the floor and losing 1 Wound. They must spend the rest of the turn getting up, and Monsters are at +2 to hit them.
If another event follows this one, it will be a trap triggered by the wire, and affecting the Warrior that tripped, if the event calls for a random Warrior.
No Treasure is gained from competing this Event. Roll 1d6, on a 1-3 draw another Event Card immediately.
Contributed by The Custodian