The Warriors enter a clearing in the woods, in the centre of which is a crude standing stone daubed in mutilated body parts and symbols in some dark tongue. Suddenly, out of the trees flies a volley of rough wooden spears, and a war-band of enraged Beastmen charge forth.
The party have stumbled upon a herdstone, and must fight their way to safety!
Roll 1D6 for each Warrior on the following table:
- 1. Knocked out by a sneaky blow from behind, your Warrior awakes to find one of his weapons (determine randomly) and 2D6 x 100 gold stolen.
2. Knocked out by a sneaky blow from behind, your Warrior awakes to find 2D6 x 100 pieces of his gold stolen.
3. Knocked out by a sneaky blow from behind, your Warrior awakes to find one item of equipment stolen (determine randomly)
4. Fighting a glorious battle, your Warrior kills many Beastmen and gains 1D6 x 10 gold.
5. Fighting a glorious battle, your Warrior kills many Beastmen and gains 1D6 x 50 gold.
6. Fighting a glorious battle, your Warrior kills many Beastmen and gains 1D6 x 100 gold.
After the event has been resolved, the Warriors find one item of equipment each as they get to search the bodies of those less fortunate than themselves. Generate one item of equipment from the Traders in the Roleplay book for each Warrior, and distribute them as the Leader sees fit.
The Warriors enter a clearing in the woods, in the centre of which is a crude standing stone daubed in mutilated body parts and symbols in some dark tongue. Suddenly, out of the trees flies a volley of rough wooden spears, and a war-band of enraged Beastmen charge forth.
The party have stumbled upon a herdstone, and must fight their way to safety!
Roll 1D6 for each Warrior on the following table:
- 1. Knocked out by a sneaky blow from behind, your Warrior awakes to find one of his weapons (determine randomly) and 2D6 x 100 gold stolen.
2. Knocked out by a sneaky blow from behind, your Warrior awakes to find 2D6 x 100 pieces of his gold stolen.
3. Knocked out by a sneaky blow from behind, your Warrior awakes to find one item of equipment stolen (determine randomly)
4. Fighting a glorious battle, your Warrior kills many Beastmen and gains 1D6 x 10 gold.
5. Fighting a glorious battle, your Warrior kills many Beastmen and gains 1D6 x 50 gold.
6. Fighting a glorious battle, your Warrior kills many Beastmen and gains 1D6 x 100 gold.
After the event has been resolved, the Warriors find one item of equipment each as they get to search the bodies of those less fortunate than themselves. Generate one item of equipment from the Traders in the Roleplay book for each Warrior, and distribute them as the Leader sees fit.