Nov 072010
 

Warhammer Quest Travelling Hazard - Bad StormsDuring the day, the weather turns nasty with wind and rain making it difficult to travel. As night approaches, the ground become treacherous underfoot and the wind and rain become unbearable, the Warriors are forced to find shelter in a nearby village.

The Warriors must wait for the storm to blow itself out. This takes D6 days. The inn that the Warriors are staying in charges 10 Gold per Warrior per day for board and lodging. The Warriors may continue travelling after the storm abates, but must add one week to their journey time.

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