Oct 112010
 

You loose your footing on a patch of slimy muck, landing hard on your ankle. Without access to a healer, the injury slows you down in the treacherous dark of the dungeon…

One random Warrior chosen using the Warrior Counters suffers -1 to their Movement and Pinning rolls for the rest of the Adventure, or until they consume one healing potion or have one healing spell cast on them when they are already at full wounds.

  4 Responses to “Fall”

  1. Oh, interesting! I am thinking of the effect upon Escaping Pinning — definitely appropriate!

  2. now i can have some fun with this!

  3. Sir Marius with a limp šŸ˜€

  4. That’s cruel! It’s never good to give your current GM ‘ideas’ šŸ˜‰ My poor Knight Templar…

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