Jan 092011
A storm in Winds of Magic tears through the room Dungeon. It is difficult to cast spells while the Winds blow this strong, but those with the strength of mind to command the raging currents of magic have the raw material to cast powerful enchantments.
Any Wizards in the party each gain (D6 + their Battle Level) points of power this turn, but must pass a Willpower Test (1d6 + WP characteristic, 7+ to pass) each time they cast a spell or the attempt will fail and the points of Power will be lost.
Similarly, Warriors who roll a dice to determine spell casting success like the Ranger Mage and Warrior Priest may attempt to cast one extra Spell/Blessing this turn, but must first pass a Willpower test as outlined above.