Jun 202011


Roll 1d6 for the party as a whole. Add a bonus of +1 for each scout-type Warrior, Halfling or Wood Elf in the party, and a further +1 for a Waywatcher (for a total of +2 for that Warrior). Deduct a penalty of -1 for each Dwarf in the party.
If the total rolled is 5 or more, then the party make it out of the woods without significant delay. A failure indicates the journey taking an extra week, and a natural 1 on the dice signifies an extra two weeks instead as the Warriors get thoroughly lost!