Jun 202011
Warhammer Quest Travelling Hazard - Hermit

Warhammer Quest Travelling Hazard - HermitThe Warriors travel through a lightly wooded area when they come upon a crude log cottage built by a stream. Smoke from the chimney indicates that someone is “home”. The Warriors knock on the door hoping to be offered some fresh water and perhaps lunch.

An elderly blind man greets the Warriors. He invites the Warriors in and they enjoy a nice mutton stew together. The hermit gets along remarkably well on his own, but if any of the Warriors own a Pet Dog, the Dog will take an instant liking to the Hermit, and everyone agrees it would make him a fine companion. The Warrior can leave his Pet Dog with the Hermit if he desires. If more than one Warrior wishes to leave his Pet Dog, roll to see who gets the privilege.

Submitted by Delve Lord

Leave a Reply